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Production and road deliveries finish when they are ready

Economy Logistics

Production runs and direct road deliveries now have individual completion timers, reducing the wait for the next world update.

Production runs now finish at their scheduled game-day boundary, and direct road shipments can arrive as soon as their travel time is complete. Available staff, storage and other operating requirements still apply.

A delivery can supply a waiting production run immediately. When a run finishes, its output becomes available and the next eligible run can start. Game-speed changes update the timers, and regular world checks recover missed completions.

Air and sea journeys, customer demand and the wider economy continue to follow their existing update schedules.

This update is available in the game.

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