Stratum Protocol now publishes /world — an open page, no sign-in needed, with the day's world in one place: how many player corporations and businesses are operating, what the exchange is trading, who leads the rankings, and the latest game updates.
Read more →What's new
The world of Stratum Protocol is under active development — every change that affects how the game plays lands here.
Stratum Protocol now publishes /rankings — an open page, no sign-in needed, listing the largest player-run corporations by operating footprint. Standings are compiled once per game day and every figure is a band, never an exact count.
Read more →A Distribution Center's Logistics tab used to print every live delivery in one endless list. It now shows 15 at a time, with tabs for in-transit, waiting and delivered orders and filters by resource and depot.
Read more →Your companies list now opens with a briefing for the company you were last in: the one thing to do next, what changed, what is due, and who you dealt with. Come back after a few days away and it starts with a summary of the gap.
Read more →If your very first project is still in planning, you can now take the whole opening back one time: the project is cancelled, your Business Licence comes back unspent, the builder's deposit is refunded, and a municipal land lease ends with the money you paid to sign it returned.
Read more →The last two steps of the guided first business — what to charge and who to hire — now open with a suggested figure and the reasoning behind it, and both stay fully editable.
Read more →Once the builders actually start on your guided first business, you get one email with the projected opening time, the game day it lands on, and the single next step — plus a corrected one if the world's speed moves that estimate.
Read more →A brand new corporation now opens on a guided First Business path: pick the kind of company you want to run, and the game recommends a city, a starter blueprint, and the leases that are actually listed there right now.
Read more →The final review of the build wizard now shows a server-quoted cost of opening the business — priced per currency, with every line stating how firm it is — before the step that consumes a Business License.
Read more →Brand Identity and Industrial Design were re-specced to real quality effects, and no technology advertises a brand effect anymore — brand grows only through sales and advertising.
Read more →Market research now estimates a fair price and total demand
Market intelligenceCompleted market research reports now include two new estimates: the fair shelf price at which a product starts selling reliably, and the city's total demand for it — both as analyst confidence ranges rather than exact figures.
Read more →Production recipes touching the re-weighed consumer goods were rescaled to the new pack units. Every cycle moves the same tonnage as before — the numbers on the recipe card just count packs now.
Read more →When a market research study you commissioned finishes, everyone holding a role in the corporation now gets an email pointing straight at the report — no more checking back at the business to see if the analysts are done.
Read more →Six food staples and Gasoline had wholesale-era unit weights — a 25 kg pack of Flour, a 40 kg litre of fuel. Each unit now weighs and measures like the pack it represents, so shipping and storing consumer goods is dramatically cheaper.
Read more →You now get a notification and an email the moment a production line or service station breaks down completely, and a separate email when one of your buildings stops operating — including the exact reasons why.
Read more →The world map now has switchable data layers — GDP, population, corporations, tax revenue, and natural resources — and every country shows its mineral deposits and biomes, so you can find where rare resources exist.
Read more →Founding your third corporation, taking a board seat, backing a party with a business you run — the rare ones now make the Newswire, under a new Milestones filter. Login streaks deliberately never do.
Read more →Pro members claim a second reward every day: extra licences that run for 30 days, and crest ornaments you keep for good. Capacity and looks only — never an edge in the simulation.
Read more →Corporations can now combine all valid owned and rented office space in the HQ city, so several buildings or suites can meet one capacity requirement. The primary office still defines the legal address and payroll jurisdiction, while offices in other cities remain separate.
Read more →Claim a reward every day you return. Cash, production boosts, mystery Jokers, and Stratum Pro at day 7, 14 and 60 — with a preview of what keeping the streak buys you.
Read more →Corporations can now resell vacant owned parcels through binding player auctions, returning useful land to the market instead of leaving it idle.
Read more →Stores, restaurants, and hotels can now run local campaigns, while shelf-product research and staffed Business Analysts—with double Pro concurrency—turn HQ into a real operating advantage.
Read more →Each installed production line now adds the blueprint's storage module as well as throughput, so expanded sites have room to support their extra work.
Read more →HQ and R&D teams now need real office capacity, while city-priced public supply and player landlords keep expansion practical.
Read more →Your repair threshold is finally honoured. A worn line is serviced the moment it falls idle instead of running until it breaks, so repairs cost less and cost you less downtime.
Read more →Stratum Protocol now speaks German and Brazilian Portuguese. The language is picked from your browser automatically, and you can change it any time from Account → Language or the flags on the landing page.
Read more →The carrier picker now lists every feasible route the planner evaluated — with price, ETA, transfer nodes, and carriers — not just the winner of the selected strategy.
Read more →Every currency pair on the Forex screen now carries standing treasury bids and asks, so you can always convert between any two currencies at a small spread around the market rate.
Read more →A carrier can only take road orders in cities where it operates a Distribution Center or a warehouse. Build warehouses from the new Logistics → Warehouses tab to open new cities; national carriers hold a depot everywhere as the universal-service backstop.
Read more →Road hauls take realistic time so flying wins long distances, air and sea shipments are billed only their share of the vehicle's fuel, expected consolidation waits are halved, and quotes no longer propose token flights that drive the continent anyway.
Read more →Faster freight, live shipment tracking, and provisioning from your own storage
Quality of life LogisticsShipments depart and land the minute they can and update live on screen, bulk provisioning can source any material from your own warehouses, shipping quotes are dramatically faster, and service shops gain the Auto-repair button.
Read more →Email alerts for paused automations, grouped digests, and full notification controls
Quality of lifePaused automations now email you with the reason and a direct link, related updates arrive grouped instead of one-by-one, a daily Newswire briefing covers what you follow, and every email type can be muted from Account → Email Notifications or the one-click unsubscribe link.
Read more →Every city with a real-life airport now has one in the game, sized to match — over 400 airfields, regional airports and international hubs opened worldwide.
Read more →Every airport and seaport charges a daily usage fee per hangar or anchorage unit your fleet occupies — each port defines its own rate, paid to the port's operator.
Read more →All 34 upgrade modules now have a producing blueprint — the 21 that could only be bought from finite seeded exchange stock are manufacturable at themed factories.
Read more →Local market benchmarks will soon include the real cost of hauling goods from the national exchange, so remote towns pay more — and remote shops can finally compete.
Read more →Fair, population-sized business competitions now sit beside a followable feed of public world events.
Read more →HQ Financials now compares closed game-day periods, follows the same profit calculation as corporate tax, and gives land, buildings, inventory, and obligations a more reliable book view.
Read more →The R&D workspace now presents the operating loop more clearly, while the shared researcher market is replenished from unemployed university graduates.
Read more →Produced goods' base cost per unit now also carries a prorated slice of the building's own construction cost, amortized over 360 game days — alongside the existing inputs, payroll, land rent, and production tax.
Read more →Topsoil, access, utilities, terrain, and environmental conditions now provide explicit business-specific trade-offs.
Read more →Blueprint-specific zoning, usable rental buffers, and economy-aware municipal prices make choosing land more predictable.
Read more →Rental listings and purchase auctions now draw from the same finite municipal land stock, with clearer city capacity and predictable releases.
Read more →Auto Hire (Stratum Pro)
EconomyA new Pro automation on every business's Staff tab: flip Auto Hire on and the venue keeps every position's hire target maxed — including seats added later by expansions — without another visit to the tab.
Read more →Resource details are available throughout the game, and the Manufacturer Guide's building catalog now has the same search, filtering, and pagination tools as its production-route catalog.
Read more →Payroll and corporate taxation now distinguish national and municipal shares, while preserving the existing combined default burden.
Read more →Election reminders
PoliticsThree game days before every national election, players with a corporation in the country get an email and an in-app alert reminding them to cast their party vote.
Read more →The new Manufacturer Guide lets players search every production, extraction, harvest, and service recipe by its output, ingredients, facility, and cycle time.
Read more →Navigation, markets, corporation workflows, and account tools now adapt cleanly from phones to large desktops while keeping game time, corporation balance, and local currencies visible.
Read more →Crop farms and livestock ranches get four upgrades of their own — irrigation, feeders, a combine, and a climate-controlled barn — raising yield per production cycle by up to 18%.
Read more →Eleven new building upgrades give hotels, restaurants, construction yards, and mines small and large options that move their key numbers — guest and diner appeal, kitchen throughput, build speed, and ore yield.
Read more →Recipe rows now show your real per-order cost (from what your venue actually paid for its ingredients) and the average price other venues in your city charge — while the internal "fair price" oracle is gone.
Read more →Build times across 30 blueprints were compressed onto a consistent curve — mid-tier businesses like the Supermarket and Distribution Center finish two to three times faster, and nothing takes longer than 14 game days.
Read more →The illustrated player guide
EconomyA step-by-step illustrated guide now walks you from founding your first corporation to serving your first customer — every screenshot taken from a real playthrough.
Read more →System buyers and Auto Supply now refuse asks priced far above the market's recent trading average — gouging the forced buyers no longer works.
Read more →Dining venues now draw a population-scaled stream of walk-in diners — no longer dependent on shelf-product demand for visitors.
Read more →Construction-for-hire now pays service tax on delivered labour, and yard transaction feeds show every delivered contract.
Read more →Build contracts now draw fuel and tools from stock at your Construction Yard itself — not from your whole corporation's inventory.
Read more →Raise individual employees or the whole team from the staff pages — and payroll now bills the salaries your people actually earn.
Read more →Delivery vans now have real capacity — small orders pay only their share of a van trip, and orders heading the same way ride together.
Read more →Your first corporation now starts with 100,000 in founding capital, and new businesses hire their full staff automatically.
Read more →New founders get a live checklist on the Corporations page that tracks the road from incorporation to first revenue, with a shortcut to the next step.
Read more →Corporate tax now covers every income stream — freight, build contracts, tuition, B2B sales, and rents — and establishment pages show the full transaction history.
Read more →Six new Distribution Center upgrades cut fuel burn, speed up hauls, and add delivery capacity — and carrier auto-selection now weighs delivery time, not just price.
Read more →Every shipment now bills a fuel surcharge for the litres it actually burns, at the market gasoline price — carrier rate cards are pure freight margin.
Read more →A new Shut down action on the establishment page winds a business down properly: staff dismissed with severance, inventory shipped or sold, and the lease rescinded or kept for your next venture.
Read more →A hired build only enters the yard's active queue once the customer's materials are on site — and jobs that are ready jump ahead of ones that aren't.
Read more →Order size now consumes real delivery capacity, big orders can split across multiple carriers, and every supply screen shows a live delivery estimate.
Read more →Every supply and transfer flow now lets you pick the shipping company — and national carriers bill 2× everywhere, so player-owned logistics undercut them.
Read more →Owners can now invite players as corporation officers with role-based permissions — and destructive corporate actions are owner-only.
Read more →Party co-founders
PoliticsParty founders can now invite other players to co-manage their party — co-founders get full control of the party and any government it wins.
Read more →Logistics moved into the Distribution Center building, and depots now need a Delivery Van fleet — a shortage cuts delivery capacity.
Read more →Every transaction on your corporation's HQ page now says what it was for — payroll, rent, maintenance, shipping, taxes and more — with a plain-language description, a category filter, and a cash-flow-by-category breakdown.
Read more →Two new email alerts so you don't have to keep checking: when a government changes a tax that affects you, and when permits you're watching open for auction.
Read more →A government can now commission a Distribution Center — built through the normal construction lifecycle — to add a depot to the public carrier it runs.
Read more →Auto-repair now covers hotel rooms and delivery depots, not just factory lines and service stations — and worn depots can finally be repaired at all.
Read more →Every NPC logistics carrier is now owned by a public entity — city operators by their municipal government, national flagships by the national treasury — and the government can run them.
Read more →A sitting government can now hold, scale, or re-price the weekly extraction-permit auctions in the regions it governs.
Read more →A sitting government can issue municipal or national bonds at an interest rate it sets, raising money from the open market — funded only by willing buyers, never auto-purchased by banks.
Read more →Governments now build education and housing as well as civic works, managed right inside the Government page with the same construction lifecycle as your own companies.
Read more →Fairer, risk-based bank loans
FinanceLoan quotes now surface only the best grade you qualify for at the requested amount, with rates priced to the loan size. A default follows you across every company you own — it raises your rates and can lock you out of a bank for a cooldown — so you can't shed a bad record with a fresh corporation.
Read more →Managed parties and each government you control now have a Treasury view, a paginated Transactions ledger, and a current-day spend figure, so you can track every flow of public money.
Read more →Governments commission civic buildings — parks, libraries, hospitals, museums, stadiums, monuments — funded by the treasury. Each builds through the normal construction lifecycle (supply materials, hire a crew) and, once complete, raises the prosperity and consumer demand of its host city; national works lift the whole country.
Read more →A governing party sets tax rates for the country or city it controls (capped at 60%) for the duration of its term. The ruling party is now shown on the country and city economy screens.
Read more →Political System
PoliticsFound a political party, recruit functionaries, run campaign projects, and contest 30-day elections. Win the national or a municipal vote and your party takes office.
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