A corporation that had lost its headquarters address could keep its HQ staff without ever paying them. Wages are billed again, and a team that goes unpaid for three game days in a row now leaves, whatever the reason.
Read more →What's new
Changes to game mechanics and player-facing features.
A corporation that touched US dollars or euros without a business in a country using them had its whole weekly corporate tax skipped, in every currency. Each currency is now assessed on its own, and dollars and euros always have a country that taxes them.
Read more →A week that ended in a loss in Brazil, Panama, New Zealand, Mexico or Chile was not adding to the corporate tax credit you carry forward. It does now, as it always has in the other countries.
Read more →League heats are moving again
CompetitionThe Customer Orders heat could never leave its queue, and while it was stuck no other heat could open behind it. It now starts, scored over the week it should have run, and the next heat opens for entries.
Read more →You can now cancel an unfinished production line installation and return its materials to the same building's Inventory.
Read more →Queued production now starts automatically when a building, its staff, or its supplies become ready.
Read more →Resource details now list the products made with that resource.
Read more →Get an email when a building, production line, depot, build slot, or faculty finishes construction.
Read more →Countries that share a currency can now show separate GDP figures based on recorded business locations.
Read more →Guided setup for farms and factories now starts recurring production with one cycle per run. Setup estimates refresh automatically when needed.
Read more →Guided setup resumes on sign-in before your only corporation starts its first building. Opening choices now lead to the next task without requiring a sale price.
Read more →After choosing a building, the guided setup now takes you through region, city, and rental site choices. Your selection and the next action stay visible as you browse.
Read more →Choose a building, then use the visible Continue button to see sites. The catalog now shows full building names, clearer material estimates and services supported by default equipment.
Read more →Region and city selectors now stay visible with the Back and Continue buttons while you browse construction locations. Regions with the largest cities appear first.
Read more →Return to your saved guided setup from the opening checklist. Choose your business before renting a site.
Read more →Browse buildings and see the goods or services each supports before choosing your city and site. Farming now has its own category.
Read more →The country list, local currency, starting capital and Continue button now appear together when you create a corporation.
Read more →The daily login reward now unlocks the day you set up your first corporation, and stays unlocked for good. Until then the streak panel shows what the ladder pays and where to start.
Read more →Three more countries, each with its own currency: New Zealand across the Tasman from Australia, Mexico on both coasts next to the United States with a road border, and Chile on the Pacific side of South America with the Strait of Magellan linking the Pacific to the South Atlantic.
Read more →A national, regional or city treasury that runs out of money now posts a bond in monthly instalments, banks lend against it while keeping half their capital in cash, and a treasury still negative after thirty game days is issued its deficit plus ten percent by its central bank.
Read more →Panama is the tenth country, with Panama City's port on the canal. Ships from the US Gulf and Atlantic coasts now reach the Pacific and Australia through the canal, Pacific ships reach Brazil the same way, and Los Angeles sails to Sydney and Houston to Brazil direct.
Read more →The Container Ship and the Bulk Freighter burned about twice what real vessels of their size do. Their consumption is now calibrated to real ships, so long-haul sea quotes carry half the fuel they did and a full sailing costs what a real crossing costs.
Read more →Municipal fuel tanks used to refill toward 90% of their capacity whatever their traffic. They now hold one to two game days of the fuel their departures actually burn, plus one largest departure and their delivery lead, so towns stop sinking their budgets into fuel no flight will burn.
Read more →New delivery choices default to Balanced, weighing freight cost and arrival time together. Your opening plan now shows the actual material deliveries booked for the project.
Read more →Your opening plan stays available while deliveries and construction run. Optional tutorial hints help you find the next control on the regular game screens.
Read more →Review your opening setup before signing a lease, keep your corporation draft when you reload, and follow progress as deliveries and construction finish.
Read more →Brazil is the ninth playable country: 105 cities across all 27 states, its own currency (the real, BRL), a São Paulo exchange, national and city carriers, 64 airports and 14 seaports. Soybeans arrive with it — a new Crop Farm recipe feeding a Soybean Crush Plant, tofu and cattle feed — and Brazil's highlands are the world's only source of coffee beans.
Read more →A city's port or airport fuel is now shipped by sea when a lane exists and it costs no more than the road, it waits to fill a hull unless the tank is running low, and a tank served by sea orders earlier to make room for the voyage.
Read more →Auto-supply, auto-sell and auto-transfer rules now take a delivery mode beside the carrier: cheapest, road only, air preferred, sea preferred or fastest. Every run's quote and booking follows it, and the estimate in the form shows what that mode costs and how long it travels.
Read more →Auto-supply and auto-sell rules show what their batch costs and how long it travels
Logistics AutomationThe automation settings now quote the smallest batch a rule will ship, with its freight cost and travel time, and warn when that batch would wait for a vessel to fill. Each rule on the business page shows what its last batch was quoted.
Read more →A new small vessel, the Coastal Freighter, carries 1,000 tonnes and sails on the lots a coastal port actually sees. National carriers base a few at Australian and US west-coast ports, shipyards can build it, and a national carrier moves pooled cargo onto it when the load fits.
Read more →State-run carriers now earn and spend from a wallet of their own instead of the national treasury's or the municipality's, so a government deficit can no longer ground its freight and freight income no longer hides that deficit in the treasury's ledger.
Read more →A purchase travels as one consignment
LogisticsEverything you buy at one exchange for one destination is now routed once, as a single consignment. The separate lots your order was filled from share that route and split its price by quantity, so a 0.49-unit tail no longer travels through different hubs than the rest.
Read more →Vessels and aircraft now make port calls
LogisticsA national carrier's vessel or aircraft loading for a nearby stop now takes cargo bound for the stop after it, keeps that cargo aboard at the first call, and continues. Thin lanes consolidate onto the hulls that are actually leaving.
Read more →A unit of Bricks is a 40 kg stack rather than a single 3 kg brick, so its freight now matches concrete's per tonne. Steel, aluminium, copper wire, electrical wiring, glass and natural gas take less storage space, and natural gas ships by weight instead of by bulk.
Read more →Thirteen kinds of industrial equipment, from machinery and conveyor lines to tower cranes, marine engines and port equipment, are now as heavy as the machines they name. Freight for them costs accordingly, and the heaviest no longer fit the smaller aircraft.
Read more →A national carrier's vessel now waits until at least 15% of its hull is loaded, for up to 60 game days, before it sails. Sea quotes promise that wait, so sea is the cheap, slow way to move bulk goods.
Read more →State-owned carriers now fly the smallest hull that carries a load, hold a departure for more cargo while the fares aboard do not cover its fuel, leave aircraft and vessels where they land instead of flying them home empty, and pay no fees at public airports and seaports.
Read more →Every undelivered shipment now shows its place in whatever it is waiting for: the carrier's van queue, the aircraft or vessel queue at its departure node, the runway or berth queue, the landing queue, or its pooling deadline.
Read more →Eligible corporations can now post bonds in their chosen currency and terms, while investors can compare issuer finances and credit history before buying.
Read more →A foreign good now appears in Foreign sourcing whenever an exchange abroad sells it for less than your home market, with the home price shown beside it. Your own asks at home no longer hide it.
Read more →Choosing a route in the delivery picker now applies it straight away, and foreign sourcing states the delivered price per unit in your corporation's own currency instead of the exchange's.
Read more →Small consignments by sea and air are now billed for the fuel they actually use, and a route can no longer use a port or airport as a stop on a road haul — so long-distance quotes are far cheaper and read like real itineraries.
Read more →Foreign sourcing now refuses a quote when the destination is too small, names the exact currency you are short of and by how much, and can buy that currency for you without leaving the page.
Read more →The freight route picker now shows more routes on request and lets you switch off a currency you would rather not spend, so a shipment can be steered away from money you do not hold.
Read more →Land and office leases now end for unpaid rent only after three full real-world days of arrears, instead of two game days — which was about six hours.
Read more →Your corporations now warn you while they still have money — about three game days before the cash runs out — and tell you the moment one enters liquidation, and why.
Read more →The guided first business now lets you change the opening quantity and shows where the suggestion comes from. Pro automation rules get a suggested reorder point and repair threshold, each with its assumptions spelled out.
Read more →Prices, wages, fees, and freight now use the currency of the country where the business or transport leg physically operates.
Read more →When a project material is unavailable, corporations can now leave a limit bid on the exchange; Pro can route each later fill to its destination automatically.
Read more →A finite fleet of system-operated cargo vessels now keeps ocean routes available before player shipyards and carriers come online. Foreign sourcing can use multi-port sea itineraries without waiting for the first player-built ship.
Read more →Foreign deliveries are faster to quote and exact to account for
Logistics Markets Finance Quality of lifeForeign sourcing finds practical multi-hub routes faster, pays every carrier in each leg's local currency, and shows the delivered unit cost that becomes inventory basis.
Read more →Auto-sell now opens with cost-aware price guardrails, and every outbound rule can wait for a minimum shipment batch before paying for freight.
Read more →Corporations can now buy locally unavailable goods from foreign exchanges, while national governments can publish tariffs, impose export embargoes, and negotiate bilateral trade agreements.
Read more →The public weekly world report now ends with the cohort heats open for entry, so anyone reading it can see what next week's challenge is before signing in to join.
Read more →A new People directory under Competitors lists every player who published a looking-for or offering card, filterable by role, kind and market segment. You cannot browse or filter players by when they play.
Read more →The public weekly world report now counts community projects completed that week, alongside market moves, new corporations and elections — and every line reads correctly when the count is one.
Read more →Accepting a counteroffer on a supply deal now signs that offer's terms onto its own agreement. Your published listing keeps the terms you posted, and every agreement already signed on it keeps the terms it was signed on.
Read more →Competitor profiles now show a corporation's contract record: agreements and sales by status, repeat counterparties, time under current ownership and bankruptcy history. The three headline facts also appear when you open the menu beside any corporation's name.
Read more →The US exchange had run out of every basic building material and of road fuel. All eight materials and Gasoline are stocked again — and priced above what they cost to produce, so building them yourself is now worth doing.
Read more →Tax rates page now shows pending tax changes for the country you're looking at, with the objection window and the tally so far. If you're eligible to object, you can do it there.
Read more →The world map now opens a detailed country view. Select any region to see its cities, population, businesses, and natural resources without leaving the map.
Read more →The Newswire can now report demand-backed national and global resource shortages after production remains blocked by missing supplies. National alerts may add an approximate uncovered value in the exchange's local currency.
Read more →Material drives can now be supplied from the exchange, with live prices, freight choices, and delivery estimates in the contribution panel.
Read more →Company cash is now visible in every held currency, and parent companies can fund subsidiaries with clear, treasury-paid transfer taxes.
Read more →Community Projects now have distinct resource drives, timelines, industries, and temporary benefits. Candidate cards show every tradeoff before you vote.
Read more →Community Projects now show one national, regional, and city project for a selected city. Vote on the shortlist to decide what each community builds next.
Read more →Corporations can now pool funding and local materials on Boards to complete public works. A finished project gives every operator in its city a temporary economic boost.
Read more →Going away for a bit? Safe mode stops your automations taking on anything new, without changing a single setting — and everything you have already committed to still finishes.
Read more →An invite link used to stop working after one friend joined, and quietly changed under you. Now it stays the same link and keeps crediting you for everyone who joins through it.
Read more →The city, industry and recruiting boards now have their own entry in the navigation instead of living at an address nobody could find.
Read more →The game now says plainly that it is in alpha, and there is a way to write to the person building it — from the help menu, the drawer, or by email.
Read more →Several corporations can fund a city project together. Completed projects grant contributors a cosmetic crest frame; expired projects refund contributions proportionally.
Read more →Guided shop openings now stock every product the local exchange can fully supply and set an automatic starter price for each one. Unavailable products stay visible to add later.
Read more →When a material has never traded, the game no longer guesses a flat price for it. It now works the cost out from the material's own production recipe, so builder quotes and government buyout offers reflect what a thing actually takes to make.
Read more →Daily streak cash is now scaled to the cost of doing business in the currency you are paid in, so the same streak day is worth a comparable amount wherever you play.
Read more →The guided plan now suggests a starting price, opening quantity, and staffing based on the blueprint. Every cost still requires confirmation.
Read more →A Recruiting board on the Boards page: corporations looking for officers, parties looking for co-founders, and players offering to mentor. Apply with one click; the owner confirms and an ordinary invitation follows.
Read more →Save corporations to a private contact list, filter the Deals Market to those contacts, and repeat eligible completed agreements.
Read more →Counteroffers on published deals
EconomyPropose a different quantity and unit price on a published deal. The publisher can accept, decline, or let the counteroffer expire.
Read more →Send a structured request for quote to a specific corporation and get an answer — a published deal, or a short private reason for declining. Requests expire on their own.
Read more →Boards list time-limited buying, selling, carrier, hiring, and mentoring posts from other corporations.
Read more →Create a contact card from Account settings to show signed-in players what you are looking for or offering.
Read more →Newswire stories now carry two marks — Notable and Noted. You see your own choice instantly; everyone else's is shown only as a rounded band, and only hours later.
Read more →Player, corporation, and party names now link to their profiles where available. A small menu shows the actions available for each name.
Read more →A heat now caps at 20 entrants, and once at least ten newcomers and ten established players are queued, they race in separate heats instead of one field. Below that, everyone shares one heat that is clearly labelled as an open field.
Read more →A party must publish a platform before it can receive votes — and can now edit one at any time, which was previously impossible after founding. Applied tax changes are a public record showing which government made each one.
Read more →A government can no longer swing a tax rate in one click. Each rate may move at most five percentage points per game week, every change is held open for two game days while players object, and it lands only if the objections do not carry.
Read more →Some heats now score how much you grew against your OWN size, so a small corporation growing by half beats a large one growing by a twentieth. And a season board tracks placings across heats — for prestige only; it pays no licences.
Read more →A heat now pays a participation licence to every entrant who cleared its own bar without reaching the podium — and records the result as a finish rather than a failure. Zero progress still fails.
Read more →An accepted milestone that turned out to be unreachable no longer holds one of your slots forever, and a queued heat entrant can step back out. Leaving starts a one-week cooldown on that kind of grant, and leaving a heat that has already started is a forfeit.
Read more →A league no longer starts on a fixed calendar day. Entrants gather, the heat starts once, and every competitor's baseline is taken at that same moment — so joining late no longer means competing over a shorter week, and ties never reward whoever clicked first.
Read more →An active party with a platform, an office or a branch now has an open page in three languages that search engines can index — its platform, the offices it holds, its branches and its newswire stories. Supporters, functionaries, donations and standing are shown to signed-in players.
Read more →Every corporation on the public rankings now has an open page in three languages that search engines can index — its standing, footprint bands, sectors and newswire stories — and the rankings and world brief link straight to it. Officers are shown by seat to visitors; who holds them is for signed-in players.
Read more →Every good that trades actively on an exchange now has an open market page — no sign-in needed — at /markets: recent daily closes, the benchmark price index and the week's traded volume in bands, read from the settled daily edition rather than the live book.
Read more →The newswire now has an open, day-by-day archive — no sign-in needed — at /newswire/daily: one page per closed game day with every story the game filed, in English, German and Portuguese.
Read more →Every city where the economy has taken root now has an open profile page — no sign-in needed — with its population, the sectors operating there, and whether the municipality has land or office space on offer. Cities with too few businesses stay off the public index until they grow.
Read more →Stratum Protocol now publishes /world — an open page, no sign-in needed, with the day's world in one place: how many player corporations and businesses are operating, what the exchange is trading, who leads the rankings, and the latest game updates.
Read more →Stratum Protocol now publishes /rankings — an open page, no sign-in needed, listing the largest player-run corporations by operating footprint. Standings are compiled once per game day and every figure is a band, never an exact count.
Read more →A Distribution Center's Logistics tab used to print every live delivery in one endless list. It now shows 15 at a time, with tabs for in-transit, waiting and delivered orders and filters by resource and depot.
Read more →Your companies list now opens with a briefing for the company you were last in: the one thing to do next, what changed, what is due, and who you dealt with. Come back after a few days away and it starts with a summary of the gap.
Read more →If your very first project is still in planning, you can now take the whole opening back one time: the project is cancelled, your Business Licence comes back unspent, the builder's deposit is refunded, and a municipal land lease ends with the money you paid to sign it returned.
Read more →The last two steps of the guided first business — what to charge and who to hire — now open with a suggested figure and the reasoning behind it, and both stay fully editable.
Read more →Once the builders actually start on your guided first business, you get one email with the projected opening time, the game day it lands on, and the single next step — plus a corrected one if the world's speed moves that estimate.
Read more →A brand new corporation now opens on a guided First Business path: pick the kind of company you want to run, and the game recommends a city, a starter blueprint, and the leases that are actually listed there right now.
Read more →The final review of the build wizard now shows a server-quoted cost of opening the business — priced per currency, with every line stating how firm it is — before the step that consumes a Business License.
Read more →Brand Identity and Industrial Design were re-specced to real quality effects, and no technology advertises a brand effect anymore — brand grows only through sales and advertising.
Read more →Market research now estimates a fair price and total demand
Market intelligenceCompleted market research reports now include two new estimates: the fair shelf price at which a product starts selling reliably, and the city's total demand for it — both as analyst confidence ranges rather than exact figures.
Read more →Production recipes touching the re-weighed consumer goods were rescaled to the new pack units. Every cycle moves the same tonnage as before — the numbers on the recipe card just count packs now.
Read more →When a market research study you commissioned finishes, everyone holding a role in the corporation now gets an email pointing straight at the report — no more checking back at the business to see if the analysts are done.
Read more →Six food staples and Gasoline had wholesale-era unit weights — a 25 kg pack of Flour, a 40 kg litre of fuel. Each unit now weighs and measures like the pack it represents, so shipping and storing consumer goods is dramatically cheaper.
Read more →You now get a notification and an email the moment a production line or service station breaks down completely, and a separate email when one of your buildings stops operating — including the exact reasons why.
Read more →The world map now has switchable data layers — GDP, population, corporations, tax revenue, and natural resources — and every country shows its mineral deposits and biomes, so you can find where rare resources exist.
Read more →Founding your third corporation, taking a board seat, backing a party with a business you run — the rare ones now make the Newswire, under a new Milestones filter. Login streaks deliberately never do.
Read more →Pro members claim a second reward every day: extra licences that run for 30 days, and crest ornaments you keep for good. Capacity and looks only — never an edge in the simulation.
Read more →Corporations can now combine all valid owned and rented office space in the HQ city, so several buildings or suites can meet one capacity requirement. The primary office still defines the legal address and payroll jurisdiction, while offices in other cities remain separate.
Read more →Claim a reward every day you return. Cash, production boosts, mystery Jokers, and Stratum Pro at day 7, 14 and 60 — with a preview of what keeping the streak buys you.
Read more →Corporations can now resell vacant owned parcels through binding player auctions, returning useful land to the market instead of leaving it idle.
Read more →Stores, restaurants, and hotels can run local campaigns. Shelf-product research provides seven game days of market data; staffed Business Analysts set study capacity, doubled for Pro.
Read more →Each installed production line now adds the blueprint's storage module as well as throughput, so expanded sites have room to support their extra work.
Read more →HQ and R&D teams now need real office capacity, while city-priced public supply and player landlords keep expansion practical.
Read more →Your repair threshold is finally honoured. A worn line is serviced the moment it falls idle instead of running until it breaks, so repairs cost less and cost you less downtime.
Read more →Stratum Protocol now speaks German and Brazilian Portuguese. The language is picked from your browser automatically, and you can change it any time from Account → Language or the flags on the landing page.
Read more →The carrier picker now lists every feasible route the planner evaluated — with price, ETA, transfer nodes, and carriers — not just the winner of the selected strategy.
Read more →Every currency pair on the Forex screen now carries standing treasury bids and asks, so you can always convert between any two currencies at a small spread around the market rate.
Read more →A carrier can only take road orders in cities where it operates a Distribution Center or a warehouse. Build warehouses from the new Logistics → Warehouses tab to open new cities; national carriers hold a depot everywhere as the universal-service backstop.
Read more →Road hauls take realistic time so flying wins long distances, air and sea shipments are billed only their share of the vehicle's fuel, expected consolidation waits are halved, and quotes no longer propose token flights that drive the continent anyway.
Read more →Faster freight, live shipment tracking, and provisioning from your own storage
Quality of life LogisticsShipments depart and land the minute they can and update live on screen, bulk provisioning can source any material from your own warehouses, shipping quotes are dramatically faster, and service shops gain the Auto-repair button.
Read more →Email alerts for paused automations, grouped digests, and full notification controls
Quality of lifePaused automations now email you with the reason and a direct link, related updates arrive grouped instead of one-by-one, a daily Newswire briefing covers what you follow, and every email type can be muted from Account → Email Notifications or the one-click unsubscribe link.
Read more →Every city with a real-life airport now has one in the game, sized to match — over 400 airfields, regional airports and international hubs opened worldwide.
Read more →Every airport and seaport charges a daily usage fee per hangar or anchorage unit your fleet occupies — each port defines its own rate, paid to the port's operator.
Read more →All 34 upgrade modules now have a producing blueprint — the 21 that could only be bought from finite seeded exchange stock are manufacturable at themed factories.
Read more →Local market benchmarks will soon include the real cost of hauling goods from the national exchange, so remote towns pay more — and remote shops can finally compete.
Read more →Fair, population-sized business competitions now sit beside a followable feed of public world events.
Read more →HQ Financials now compares closed game-day periods, follows the same profit calculation as corporate tax, and gives land, buildings, inventory, and obligations a more reliable book view.
Read more →The R&D workspace now presents the operating loop more clearly, while the shared researcher market is replenished from unemployed university graduates.
Read more →Produced goods' base cost per unit now also carries a prorated slice of the building's own construction cost, amortized over 360 game days — alongside the existing inputs, payroll, land rent, and production tax.
Read more →Topsoil, access, utilities, terrain, and environmental conditions now provide explicit business-specific trade-offs.
Read more →Blueprint-specific zoning, usable rental buffers, and economy-aware municipal prices make choosing land more predictable.
Read more →Rental listings and purchase auctions now draw from the same finite municipal land stock, with clearer city capacity and predictable releases.
Read more →Auto Hire (Stratum Pro)
EconomyA new Pro automation on every business's Staff tab: flip Auto Hire on and the venue keeps every position's hire target maxed — including seats added later by expansions — without another visit to the tab.
Read more →Resource details are available throughout the game, and the Manufacturer Guide's building catalog now has the same search, filtering, and pagination tools as its production-route catalog.
Read more →Payroll and corporate taxation now distinguish national and municipal shares, while preserving the existing combined default burden.
Read more →Election reminders
PoliticsThree game days before every national election, players with a corporation in the country get an email and an in-app alert reminding them to cast their party vote.
Read more →The new Manufacturer Guide lets players search every production, extraction, harvest, and service recipe by its output, ingredients, facility, and cycle time.
Read more →Navigation, markets, corporation workflows, and account tools now adapt cleanly from phones to large desktops while keeping game time, corporation balance, and local currencies visible.
Read more →Crop farms and livestock ranches get four upgrades of their own — irrigation, feeders, a combine, and a climate-controlled barn — raising yield per production cycle by up to 18%.
Read more →Eleven new building upgrades give hotels, restaurants, construction yards, and mines small and large options that move their key numbers — guest and diner appeal, kitchen throughput, build speed, and ore yield.
Read more →Recipe rows now show your real per-order cost (from what your venue actually paid for its ingredients) and the average price other venues in your city charge — while the internal "fair price" oracle is gone.
Read more →Build times across 30 blueprints were compressed onto a consistent curve — mid-tier businesses like the Supermarket and Distribution Center finish two to three times faster, and nothing takes longer than 14 game days.
Read more →Player guide
EconomyThe player guide covers incorporation, land, construction, staffing, stock, pricing, and first operating revenue with in-game screenshots.
Read more →System buyers and Auto Supply now refuse asks priced far above the market's recent trading average — gouging the forced buyers no longer works.
Read more →Dining venues now draw a population-scaled stream of walk-in diners — no longer dependent on shelf-product demand for visitors.
Read more →Construction-for-hire now pays service tax on delivered labour, and yard transaction feeds show every delivered contract.
Read more →Build contracts now draw fuel and tools from stock at your Construction Yard itself — not from your whole corporation's inventory.
Read more →Raise individual employees or the whole team from the staff pages — and payroll now bills the salaries your people actually earn.
Read more →Delivery vans now have real capacity — small orders pay only their share of a van trip, and orders heading the same way ride together.
Read more →Your first corporation now starts with 100,000 in founding capital, and new businesses hire their full staff automatically.
Read more →New founders get a live checklist on the Corporations page that tracks the road from incorporation to first revenue, with a shortcut to the next step.
Read more →Corporate tax now covers every income stream — freight, build contracts, tuition, B2B sales, and rents — and establishment pages show the full transaction history.
Read more →Six new Distribution Center upgrades cut fuel burn, speed up hauls, and add delivery capacity — and carrier auto-selection now weighs delivery time, not just price.
Read more →Every shipment now bills a fuel surcharge for the litres it actually burns, at the market gasoline price — carrier rate cards are pure freight margin.
Read more →A new Shut down action on the establishment page winds a business down properly: staff dismissed with severance, inventory shipped or sold, and the lease rescinded or kept for your next venture.
Read more →A hired build only enters the yard's active queue once the customer's materials are on site — and jobs that are ready jump ahead of ones that aren't.
Read more →Order size now consumes real delivery capacity, big orders can split across multiple carriers, and every supply screen shows a live delivery estimate.
Read more →Every supply and transfer flow now lets you pick the shipping company — and national carriers bill 2× everywhere, so player-owned logistics undercut them.
Read more →Owners can now invite players as corporation officers with role-based permissions — and destructive corporate actions are owner-only.
Read more →Party co-founders
PoliticsParty founders can now invite other players to co-manage their party — co-founders get full control of the party and any government it wins.
Read more →The Distribution Center Logistics tab now manages deliveries, fuel, fleet, rates, and depot wear. Each depot needs 10 Delivery Vans for full capacity.
Read more →Every transaction on your corporation's HQ page now says what it was for — payroll, rent, maintenance, shipping, taxes and more — with a plain-language description, a category filter, and a cash-flow-by-category breakdown.
Read more →Receive an email when a government changes a tax that affects your corporation or when extraction permits open in a watched region.
Read more →A government can now commission a Distribution Center — built through the normal construction lifecycle — to add a depot to the public carrier it runs.
Read more →Auto-repair now covers hotel rooms and delivery depots, not just factory lines and service stations — and worn depots can finally be repaired at all.
Read more →Every NPC logistics carrier is now owned by a public entity — city operators by their municipal government, national flagships by the national treasury — and the government can run them.
Read more →A sitting government can now hold, scale, or re-price the weekly extraction-permit auctions in the regions it governs.
Read more →A sitting government can issue municipal or national bonds at an interest rate it sets, raising money from the open market — funded only by willing buyers, never auto-purchased by banks.
Read more →Governments can build civic works, education buildings, and housing from the Government page using public funds and the standard construction lifecycle.
Read more →Fairer, risk-based bank loans
FinanceLoan quotes now surface only the best grade you qualify for at the requested amount, with rates priced to the loan size. A default follows you across every company you own — it raises your rates and can lock you out of a bank for a cooldown — so you can't shed a bad record with a fresh corporation.
Read more →Managed parties and each government you control now have a Treasury view, a paginated Transactions ledger, and a current-day spend figure, so you can track every flow of public money.
Read more →Governments commission civic buildings — parks, libraries, hospitals, museums, stadiums, monuments — funded by the treasury. Each builds through the normal construction lifecycle (supply materials, hire a crew) and, once complete, raises the prosperity and consumer demand of its host city; national works lift the whole country.
Read more →A governing party can change national or municipal tax rates up to 60% while in office. The rates remain in effect until a later government changes them. Country and city economy pages show the ruling party.
Read more →Political System
PoliticsFound a political party, recruit functionaries, run campaign projects, and contest 30-day elections. Win the national or a municipal vote and your party takes office.
Read more →Play Stratum Protocol
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