What's new

The world of Stratum Protocol is under active development — every change that affects how the game plays lands here.

Stratum Protocol now publishes /world — an open page, no sign-in needed, with the day's world in one place: how many player corporations and businesses are operating, what the exchange is trading, who leads the rankings, and the latest game updates.

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A two-minute briefing when you sign in

UX Onboarding Quality of life

Your companies list now opens with a briefing for the company you were last in: the one thing to do next, what changed, what is due, and who you dealt with. Come back after a few days away and it starts with a summary of the gap.

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Start your first business over, once

Onboarding Construction

If your very first project is still in planning, you can now take the whole opening back one time: the project is cancelled, your Business Licence comes back unspent, the builder's deposit is refunded, and a municipal land lease ends with the money you paid to sign it returned.

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Once the builders actually start on your guided first business, you get one email with the projected opening time, the game day it lands on, and the single next step — plus a corrected one if the world's speed moves that estimate.

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Production recipes touching the re-weighed consumer goods were rescaled to the new pack units. Every cycle moves the same tonnage as before — the numbers on the recipe card just count packs now.

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Email alerts when your market research is ready

Notifications Market intelligence

When a market research study you commissioned finishes, everyone holding a role in the corporation now gets an email pointing straight at the report — no more checking back at the business to see if the analysts are done.

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Six food staples and Gasoline had wholesale-era unit weights — a 25 kg pack of Flour, a 40 kg litre of fuel. Each unit now weighs and measures like the pack it represents, so shipping and storing consumer goods is dramatically cheaper.

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The world map now has switchable data layers — GDP, population, corporations, tax revenue, and natural resources — and every country shows its mineral deposits and biomes, so you can find where rare resources exist.

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Founding your third corporation, taking a board seat, backing a party with a business you run — the rare ones now make the Newswire, under a new Milestones filter. Login streaks deliberately never do.

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Pro members claim a second reward every day: extra licences that run for 30 days, and crest ornaments you keep for good. Capacity and looks only — never an edge in the simulation.

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Build your headquarters across a city campus

Buildings Economy Quality of life

Corporations can now combine all valid owned and rented office space in the HQ city, so several buildings or suites can meet one capacity requirement. The primary office still defines the legal address and payroll jurisdiction, while offices in other cities remain separate.

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Player land auctions

Markets Quality of life

Corporations can now resell vacant owned parcels through binding player auctions, returning useful land to the market instead of leaving it idle.

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Stores, restaurants, and hotels can now run local campaigns, while shelf-product research and staffed Business Analysts—with double Pro concurrency—turn HQ into a real operating advantage.

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The carrier picker now lists every feasible route the planner evaluated — with price, ETA, transfer nodes, and carriers — not just the winner of the selected strategy.

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A new Pro automation on every business's Staff tab: flip Auto Hire on and the venue keeps every position's hire target maxed — including seats added later by expansions — without another visit to the tab.

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Three game days before every national election, players with a corporation in the country get an email and an in-app alert reminding them to cast their party vote.

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A clearer dashboard on every screen

Economy Markets Construction

Navigation, markets, corporation workflows, and account tools now adapt cleanly from phones to large desktops while keeping game time, corporation balance, and local currencies visible.

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Farm and ranch upgrades

Economy Construction

Crop farms and livestock ranches get four upgrades of their own — irrigation, feeders, a combine, and a climate-controlled barn — raising yield per production cycle by up to 18%.

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Recipe rows now show your real per-order cost (from what your venue actually paid for its ingredients) and the average price other venues in your city charge — while the internal "fair price" oracle is gone.

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Construction times rebalanced

Construction Economy

Build times across 30 blueprints were compressed onto a consistent curve — mid-tier businesses like the Supermarket and Distribution Center finish two to three times faster, and nothing takes longer than 14 game days.

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A step-by-step illustrated guide now walks you from founding your first corporation to serving your first customer — every screenshot taken from a real playthrough.

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NPC buyers stop overpaying

Economy Markets

System buyers and Auto Supply now refuse asks priced far above the market's recent trading average — gouging the forced buyers no longer works.

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Freight now runs on real fuel

Logistics Economy

Every shipment now bills a fuel surcharge for the litres it actually burns, at the market gasoline price — carrier rate cards are pure freight margin.

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Choose your carrier

Logistics Markets Economy

Every supply and transfer flow now lets you pick the shipping company — and national carriers bill 2× everywhere, so player-owned logistics undercut them.

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Corporation officers

Finance Markets

Owners can now invite players as corporation officers with role-based permissions — and destructive corporate actions are owner-only.

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Party founders can now invite other players to co-manage their party — co-founders get full control of the party and any government it wins.

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Every transaction on your corporation's HQ page now says what it was for — payroll, rent, maintenance, shipping, taxes and more — with a plain-language description, a category filter, and a cash-flow-by-category breakdown.

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Governments run the logistics

Politics Logistics Economy

Every NPC logistics carrier is now owned by a public entity — city operators by their municipal government, national flagships by the national treasury — and the government can run them.

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Governments issue bonds

Politics Finance

A sitting government can issue municipal or national bonds at an interest rate it sets, raising money from the open market — funded only by willing buyers, never auto-purchased by banks.

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Loan quotes now surface only the best grade you qualify for at the requested amount, with rates priced to the loan size. A default follows you across every company you own — it raises your rates and can lock you out of a bank for a cooldown — so you can't shed a bad record with a fresh corporation.

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Party & government finances

Politics Finance

Managed parties and each government you control now have a Treasury view, a paginated Transactions ledger, and a current-day spend figure, so you can track every flow of public money.

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Government public works

Politics Construction Economy

Governments commission civic buildings — parks, libraries, hospitals, museums, stadiums, monuments — funded by the treasury. Each builds through the normal construction lifecycle (supply materials, hire a crew) and, once complete, raises the prosperity and consumer demand of its host city; national works lift the whole country.

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A governing party sets tax rates for the country or city it controls (capped at 60%) for the duration of its term. The ruling party is now shown on the country and city economy screens.

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Political System

Politics

Found a political party, recruit functionaries, run campaign projects, and contest 30-day elections. Win the national or a municipal vote and your party takes office.

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