Vessels and aircraft now make port calls
A national carrier's vessel or aircraft loading for a nearby stop now takes cargo bound for the stop after it, keeps that cargo aboard at the first call, and continues. Thin lanes consolidate onto the hulls that are actually leaving.
A hull used to pool cargo for exactly one destination, so a vessel loading for Melbourne ignored the Perth cargo waiting on the same quay, and both lanes sat out their holds. National carriers now run port calls, at sea and in the air:
- Boarding. A shipment with no hull of its own on its lane boards a hull already loading at its origin for a nearer stop, as long as that hull can continue on to the shipment's destination without an absurd detour (at most 35% over the direct distance). - The call. At the first stop the cargo for that stop is unloaded; the through cargo stays aboard. After the port's turnaround the same hull continues as a new departure, and cargo waiting there for the next stop boards it too. - No second wait. A continuing hull is never held for the load minimum: its cargo is already committed and mid-route. It pools for at most half the usual window and leaves. - Your shipment's queue position follows the hull: under way to the first call, then pooling at that port for the next leg. - Unchanged: player-owned carriers keep point-to-point service under their own pooling policy, fuel deliveries to airport and seaport tanks travel as before, and road deliveries already share vans per destination city.