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Ongoing initiatives run in 7-day cycles

Economy

An ongoing initiative now starts a 7-game-day cycle once every supply for the whole cycle is in stock, and pays for the week upfront, so it no longer pauses when one resource runs a few units short. Nothing is consumed while it is paused.

Ongoing initiatives now run a week at a time. A cycle lasts 7 game days. It starts as soon as every resource for the whole cycle is in stock and its operating cost can be paid. The week's supplies and fees are taken at the start, so a running cycle never pauses.

When a cycle ends, the next one starts straight away if its supplies are already in stock. Otherwise benefits pause until they arrive, and nothing is consumed while paused. Once every resource is in stock or on its way, the initiative shows as Supplied and starts by itself when the last delivery arrives.

New hires and businesses are counted when a cycle starts and join from the next one, so the supply list stays the same while your deliveries are on the way.

This update is available in the game.

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