← All updates

Production cost now includes building depreciation

Economy

Produced goods' base cost per unit now also carries a prorated slice of the building's own construction cost, amortized over 360 game days — alongside the existing inputs, payroll, land rent, and production tax.

The base cost stamped on everything you produce is built from what the run actually consumed:

- Input materials at what your factory paid for them (freight included) - Payroll for the crew over the cycle's span - Land rent, prorated per game day (rented parcels) - Building depreciation — new: the structure's construction cost, amortized over 360 game days, prorated to the run and split across the installed lines - Production tax on the labour

Depreciation uses the materials cost you actually paid when the building was provisioned, so a cheaply-built plant really does produce cheaper goods. Pre-existing buildings without tracked construction costs depreciate nothing rather than guessing.

This change is live in the game right now.

Play free